Level Designer

Projects
Unreal Engine 5
Level Design
Team Player
About Me

Hi! I'm Jules
I'm originally from the USA and currently studying Level Design at Futuregames in Boden, Sweden.
​
I've played games for as long as I can remember—especially RPGs, action-adventure titles, and MMOs—but I didn’t dive into game design until 2019, when I spent two years at DigiPen Institute of Technology. There, I fell in love with iteration: watching players interact with something you’ve made, refining it, and experimenting to create something better.
​
Because of this, I follow a player-centric process, shaping my levels through playtesting, feedback, and conversations about what players enjoy, dislike, and want to experience.
Skills
Design
-
Player Centric Design Approach
-
Greyboxing
-
Design Documentation
-
Rapid Prototyping
-
Conducting Playtests
-
Iterative Design Process
Tools
-
Unity 5 & 6
-
Unreal Engine 5
-
Visual Scripting
-
Maya
-
Blender
-
Perforce
-
Github
Contact
Player Centric Design
Learning New Experiences
I'm always looking to learn new things and
.png)

