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Juliana Alonso

Level Designer

Creating games that excite, immerse, and resonate: built from player insight and real-world inspiration.

Projects

About Me

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Hi! I'm Jules

I'm originally from the USA and currently studying Level Design at Futuregames in Boden, Sweden.

I've played games for as long as I can remember—especially RPGs, action-adventure titles, and MMOs—but I didn’t dive into game design until 2019, when I spent two years at DigiPen Institute of Technology. There, I fell in love with iteration: watching players interact with something you’ve made, refining it, and experimenting to create something better.

Because of this, I follow a player-centric process, shaping my levels through playtesting, feedback, and conversations about what players enjoy, dislike, and want to experience.

Skills

Design

  • Player Centric Design Approach

  • Greyboxing

  • Design Documentation

  • Rapid Prototyping

  • Conducting Playtests

  • Iterative Design Process

Tools

  • Unity 5 & 6

  • Unreal Engine 5

  • Visual Scripting

  • Maya

  • Blender

  • Perforce

  • Github

Contact

Player Centric Design
Learning New Experiences

I'm always looking to learn new things and 

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