Level Designer

Projects
Unreal Engine 5
Level Design
Team Player
About Me

Hi! I'm Jules
I'm originally from the USA and currently studying Level Design at Futuregames in Boden, Sweden.
I've played games for as long as I can remember—especially RPGs, action-adventure titles, and MMOs—but I didn’t dive into game design until 2019, when I spent two years at DigiPen Institute of Technology. There, I fell in love with iteration: watching players interact with something you’ve made, refining it, and experimenting to create something better.
Because of this, I follow a player-centric process, shaping my levels through playtesting, feedback, and conversations about what players enjoy, dislike, and want to experience.
Skills
Design
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Player Centric Design Approach
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Greyboxing
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Design Documentation
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Rapid Prototyping
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Conducting Playtests
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Iterative Design Process
Tools
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Unity 5 & 6
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Unreal Engine 5
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Visual Scripting
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Maya
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Blender
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Perforce
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Github
Contact
Player Centric Design
Learning New Experiences
I'm always looking to learn new things and
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